Gang of Four Patterns: Table of Contents

Okay, so a blog isn’t the ideal format to dump 7000 words worth of thoughts on the subject of a book that weighs half a kilo.  🙂

I used to write film reviews: each fortnight I’d knock out about ten 50 to 100 word reviews of movies on in the local area.  I learnt a basic rule of criticism: it’s an awful lot easier to be nasty than nice.  I’ve had the same challenge here:  the better a pattern is, the harder I find to write about it.  Lord knows I find it easy enough to write about Singletons.

The dry and formal style of the Gamma et al disguises this problem: it attempts to be even handed the entire time, so the question of emphasis is moot.  Moreover, my opinion of what are the “best patterns” are, to a certain extent, coloured by my perception of which are “unobvious”.  Thus, those that I find hardest to describe are exactly those I want to describe the most.  (This isn’t strictly the case: I’d regard the visitor pattern as the hardest of the lot to describe.)

There’s also the difficulty that some of the patterns are so similar that they’ve generated an entire sub-industry discussing them.  I wouldn’t worry about this too much:  many patterns are useful only to the extent to which they clearly and succinctly describe a concept.

Table of Contents

Obviously, this being a blog, the structure of this changes with time.  Bits get revised and expanded upon.  This is a suggested reading order.  Patterns in brackets are not class Gang of Four patterns

Introduction

Trash Talking?

A note about the last category: you could say I’ve trashed a third of the book, but that’s not the case.  What I’m saying is that modern practice has moved on:

  • Iterator and Interpreter are pretty much built in these days
  • Observer and Mediator are component of Publish/Subscribe
  • Bridge / Template Method / Strategy are special cases of good practice.
  • Flyweight, again, is basically just a special case of a more general piece of good practice.

So, they’re not terms I use (although Rx means I’ve got to dust off observable…) but that doesn’t mean the concepts are bad.  The only true anti-patterns are Singleton and Prototype.  (Memento isn’t that useful, but if you’re in its use case space and can’t achieve the same effect with an event driven design, it’s a good option.)

Beyond The Gang of Four

Here’s some patterns not listed that everyone should know:

  • Supervising Controller
  • Circuit Breaker
  • Publish / Subscribe (of course)
  • Dependency Injection, especially constructor injection. 
  • Unit of Work
  • Active Record

Maybe I’ll write some stuff about those another time.  For now, I have a presentation to give…

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*I’m going to have to do some work on observer.  My argument that you can ignore it and skip straight to publish/subscribe was fine as long as the Rx framework didn’t exist.

NOTE:  This article gets updated in line with the blog.

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Julian Birch

Full time dad, does a bit of coding on the side.

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